Cloud infrastructure/devops
gamesparks.net:game-details
GameSparks Game Details sandbox and mock API
The API to manage the GameSparks game details Writes persist, data moves on a schedule and every change can fire a signed webhook.
- Operations
- 76
- Collections
- -
- Event types
- -
example request
curl https://your-gamesparks-game-details.slurry.io/restv2/game/regions \
-H "Authorization: Bearer slurry_sim_..."Your simulation gets its own hostname, key and IP allow-list. Built from API version v2.
What gets simulated
Collections, relationships and state machines are worked out from the spec when you start the simulation.
- State. Creates, updates and deletes persist and show up in later reads.
- Behaviour. Records move through their states on a schedule you control, and you can fast-forward up to 30 days.
- Webhooks. Every change emits a signed, retried event.
- Failure. Per-endpoint errors, latency and chaos rules, on demand.
Operations
First 12 of 76.
- GET/restv2/game/regions
- GET/restv2/game/{apiKey}/admin/analytics
- GET/restv2/game/{apiKey}/admin/analytics/count
- GET/restv2/game/{apiKey}/admin/analytics/rollingRetention
- GET/restv2/game/{apiKey}/admin/billingDetails
- PUT/restv2/game/{apiKey}/admin/billingDetails
- GET/restv2/game/{apiKey}/admin/notifications/summary
- POST/restv2/game/{apiKey}/admin/pushNotifications/test/amazon
- POST/restv2/game/{apiKey}/admin/pushNotifications/test/apple/development
- POST/restv2/game/{apiKey}/admin/pushNotifications/test/apple/production
- POST/restv2/game/{apiKey}/admin/pushNotifications/test/google
- POST/restv2/game/{apiKey}/admin/pushNotifications/test/microsoft/windows8